League of Legends 11.16 patch have been released

League of Legends

League of Legends has released its newest version today, Patch 11.16, and we’ve got all the details from the update for you.

League of Legends Patch 11.16.

We have everything you need to know about League of Legends Patch 11.16 sourced from the official Riot Games Patch notes.

The changelog below is a slightly modified version of the patch notes provided by Riot Games, however, these modifications are merely for formatting reasons and all content is identical.

The official changelog can be found on the League of Legends website here.

League of Legends Patch 11.16 Nerfs and Buffs.

Nerfed Champions:

  • Diana – Moonsilver Blade (passive): Damage to non-epic monsters 300% to 250%
  • Fiora – Bladework (E): Cooldown 11/9.5/8/6.5/5 seconds to 11/10/9/8/7 seconds
  • Lee Sin – Iron Will (W): Omnivamp 10/15/20/25/30% to 5/10/15/20/25%
  • Lulu – Whimsy (W): Cooldown 15/14/13/12/11 seconds to 16/15/14/13/12 seconds
  • Wild Growth (R): Cooldown 110/95/80 seconds to 120/100/80 seconds
  • Tahm Kench – An acquired taste (passive): Base damage 12-60 (level 1-18) to 8-60 (level 1-18)
  • Tongue Lash (Q): Base heal 15/20/25/30/35 to 10/15/20/25/30
  • Xin Zhao – Base Stats: Attack damage 66 (level 1) to 63 (level 1)
  • Ziggs – Base Stats: Mana 420 (level 1) to 480 (level 1)
  • Hexplosive Minefield: Base damage per mine 40/75/110/145/180 ? 30/70/110/150/190; Slow 30/35/40/45/50% to 10/20/30/40/50%
League of Legends patch 11.16 highlights used in patch notes piece
Patch 11.16 Highlights. Credit: League of Legends.

Buffed Champions:

  • Jarvan IV – Martial Cadence (passive): Damage 8% of target’s current health to 10% of target’s current health
  • Cataclysm (R): Bonus damage ratio 150% AD to 180% AD
  • Jhin – Deadly Flourish (W): Damage 50/85/120/155/190 to 60/95/130/165/200
  • Curtain Call (R): Minimum damage RATIO 20% AD to 25% AD
  • Maokai – Sap Magic (passive): Heal 5-65 (+5-13% maximum health) ((level 1-18) (due to healing and scaling bugs) to 5/15/25/35/45/55/65 (+7/8.5/10/11.5/13/14/15% maximum health) (level 1/6/9/11/13/15/17)
  • Sapling Toss (E): Detonation damage 25/50/75/100/125 (+7/7.25/7.5/7.75/8% (+0.8% per 100 AP) of target’s maximum health) to 20/45/70/95/120 (+7/7.25/7.5/7.75/8% (+0.7% per 100 AP) of target’s maximum health)
  • Nunu – Base Stats: Movement speed 340 to 345
  • Snowball Barrage (E): Damage ratio per snowball 6% AP to 10% AP; TOTAL DAMAGE RATIO 54% AP ? 90% AP
  • Shaco – Deceive (Q): Shaco’s orange smoke VFX no longer appears from the enemy’s point of view when cast through Fog of War
  • Hallucinate (R): WARD CLONE PATHING BUGFIX When Shaco’s clone kills a ward, it will no longer override all commands and attempt to repeatedly path back to Shaco
  • IDLE CLONE PATHING BUGFIX When Shaco’s clone does not receive additional commands for ten seconds, it will no longer path back to Shaco
  • WARD GOLD BUGFIX Wards killed by Shaco’s clone now properly grants gold to Shaco
  • CLONE DEATH EXPLOSION When killed by reflected damage, Shaco’s clone now properly explodes into mini-boxes
  • Sivir – Ricochet (W): Damage per ratio 30/40/50/60/70% AD to 30/45/60/75/90% AD
  • Vladimir – Crimson Pact (passive): AP to bonus health conversion 140% to 160%
  • Bonus health to AP conversion 2.5% to 3.3333333%

Patch 11.16 Adjustments.

Adjusted Champions:

  • Karma – Gathering Fire (passive): ON-HIT COOLDOWN REDUCTION No longer reduces Mantra’s cooldown by 1 second whenever she uses her basic attacks against an enemy champion
  • COOLDOWN REDUCTION FROM ABILITIES 2/3.5/5 seconds (level 1/6/11) to 5 seconds
  • Inner Flame (Q1): BASE DAMAGE 90/135/180/225/270 to 70/120/170/220/270
  • COOLDOWN 8/7.5/7/6.5/6 seconds to 9/8/7/6/5 seconds
  • COST 55 mana to 45 mana
  • Soulflare (Q2): INITIAL DAMAGE 25/75/125/175 to 40/100/160/220
  • Inspire (E): BASE SHIELD 80/120/160/200/240 to 80/125/170/215/260
  • BONUS MOVEMENT SPEED 40/45/50/55/60% to 40%
  • DEFIANCE BUFFS TO NEARBY ALLIED CHAMPIONS 30% of the total shield’s amount, 100% bonus movement speed to 30% of the total shield’s amount, 30% bonus movement speed
  • Sona – Power Chord (passive): ACCELERANDO Sona’s basic abilities grant her permanent Accelerando stacks. She gains +.5 non-ultimate ability haste per stack, up to 60 non-ultimate ability haste. Once she reaches 60 non-ultimate ability haste, instead of gaining additional Accelerando stacks, her ultimate ability’s current cooldown reduces by 1.5 seconds each time she would gain an Accelerando stack.
  • HOLD THAT NOTE Now persists through revives (such as Zilean’s ult and Guardian Angel)
  • Hymn of Valor (Q): COST 75/80/85/90/95 mana to 50/55/60/65/70 mana
  • EVERY BOLT YOU TAKE Now grants a stack of Accelerando for each bolt that hits an enemy champion
  • AURA MANA REFUND Granting an ally Hymn of Valor’s aura no longer refunds 30 mana per cast
  • Aria of Perseverance (W): COST 105/110/115/120/125 mana to 80/85/90/95/100 mana
  • EVERY SHIELD YOU MAKE Aria of Perseverance’s aura now grants a stack of Accelerando each time you heal another injured ally or prevent at least 25-125 damage from another ally with the aura’s shields
  • AURA MANA REFUND Granting an ally Aria of Perseverance’s aura no longer refunds 30 mana per cast
  • Song of Clarity (E): COST 90 mana to 65 mana
  • AURA MANA REFUND Granting an ally Song of Celerity’s aura no longer refunds 30 mana per cast
  • Crescendo (R): ABILITY COOLDOWN REDUCTION No longer reduces Sona’s basic abilities
  • I’LL BE WATCHING YOU Hits champions to Hits champions, minions, and monsters

Adjusted Items:

  • Dark Seal: DREAD AP PER GLORY STACK 5 to 4
  • GLORY STACKS LOST ON DEATH 4 to 5
  • Redemption: INTERVENTION HEAL 180-360 (based on ally’s level) to 200-400 (based on ally’s level)
  • INTERVENTION COOLDOWN 120 seconds to 90 seconds
Sona image used in Patch notes 11.16 piece
Sona. Credit: League of Legends.

Read More: New gamemode Ultimate Spellbook in League of Legends

11.16 Bugfixes.

  • Fixed a bug where Warwick’s R – Infinite Duress cancels mid-jump if the target flashes
  • Champions can now acquire blue buff if they kill the Blue Sentinel while in a zombie state, such as Sion’s Passive- Glory in Death (this is already true for red buff)
  • Fixed a bug where players would lose their red or blue buffs when executing to non-epic jungle monsters
  • Fixed a bug where a champion’s bounty value did not reset back to 0 in the scoreboard even after their bounty is claimed
  • Sandshrike’s Claw’s tooltip counter for damage dealt now properly displays the amount of damage done to the enemy
  • Fixed a bug where, if Steel Shoulderguards are refunded or sold before purchasing and activating Relic Shield, buffs for both items appear in the buff bar
  • Fixed a bug where a champion was able to teleport to a destroyed tower if the teleport channel bar has 0.3 seconds remaining
  • Fixed a bug where Tryndamere’s W – Mocking Shout would not contribute towards Eclipse’s Ever Rising Moon if the enemy champion was facing him
  • Umbral Glaive is no longer able to deal bonus damage to a ward that is invulnerable (due to being teleported to)

What else to look out for.

League of Legends patch 11.16 also involves the release of seven new skins and chromas.

Moreover, Riot games announced the second weekend of the Bandle City-themed Clash tournament on the 21st and 22nd of August, team creation starts on August the 16th.

As well as three ranked updates that include a friend leaderboard for ranked game lobbies, a third penalty tier for queue dodging (which entails a 12-hour ban and a 10 LP loss), and finally a change to the flex queue for Master and above ranks (they can no longer queue up in ranked flex with players rated below platinum).

That’s all for League of Legends patch 11.16, although you can always find more League content here.

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