Outriders is finally here, the brand new co-op third-person RPG shooter from Square Enix and so far we at The Click are loving it. The game is also available on day one on Xbox Game Pass, which is fantastic for Xbox owners.
Since it is an RPG shooter it has many classic elements from RPG games, and you know Square Enix are masters at the genre, including deep customization as well as the choice of Classes each with their own unique abilities and perks.
But, which Class should you choose when jumping into Outriders for the first time? Here’s a breakdown of each Class and everything you need to know before you make your decision as you can’t change it without starting again, thankfully you can have up to six characters so you can try each one out.
The Classes
After completing the opening mission of the game and going through the subsequent cinematics you will be given the option to choose the Class for your character.
This can’t be changed once selected so make sure you choose wisely.
The Classes that can be chosen are;
- Technomancer
- Pyromancer
- Trickster
- Devastator
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Technomancer
The Technomancer is perfect for players that prefer to hang back and focus on long ranged combat.
Description
Manipulate the Anomaly to animate constructs and bend them to your will, aiding allies and killing enemies from afar.
As the Technomancer, you will recover a portion of the damage you deal as health.
Melee Skill
Deal damage and inflict Freeze to all enemies within a small radius.
Healing Mechanic
You will recover a portion of the damage you deal as Health.
Class Traits
- Increase long range Weapon Damage by over 9000.
- Increase Skill Leech by over 9000.
- Increase Weapon Leech by over 9000.
Skills
1 | Scrapnel |
3 | Cryo Turret |
4 | Pain Launcher |
6 | Blighted Rounds |
9 | Tool Of Destruction |
13 | Fixing Wave |
17 | Cold Snap |
22 | Blighted Turret |
- Scrapnel:
Type: ORDINANCE, INTERRUPT.
Throw a proximity device. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius. - Cryo Turret:
Type: GADGET, TURRET.
Place an automated turret that deals damage and inflicts Freeze onto enemies. The turret’s health depletes slowly over time and when it takes damage. - Pain Launcher:
Type: ORDINANCE, INTERRUPT.
Place a missile launcher and bomb the area in front of you. Each missile deals damage per hit and Interrupts enemy skills. - Blighted Rounds:
Type: DECAY.
Fill your current weapon’s magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage. The skill lasts until you reload or switch weapons. - Tool Of Destruction:
Type: ORDINANCE, INTERRUPT.
Conjure a Rocket Launcher that can Interrupt enemies or a Minigun that deals damage per shot. The skill will remain active until all ammo is depleted or until you switch weapons. - Fixing Wave:
Type: GADGET, HEAL.
Release your energy to restore 33% of Health to all players and 50% of Health to your turrets regardless of distance. - Cold Snap:
Type: GADGET.
Drop a gadget to inflict Freeze onto all enemies within a large radius around you. - Blighted Turret:
Type: DECAY.
Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret’s health depletes slowly over time and when it takes damage.
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Pyromancer
The Pyromancer is a medium ranged class that uses fire to take down enemies.
Description
Cover foes in flames, incinerate entire squads and heal your own wounds as enemies fall to your inferno.
As the Pyromancer, you will recover health whenever enemies marked by your skills are killed.
Melee Skill
Deal damage and inflict Burn to all enemies within a small radius.
Healing Mechanic
You will recover Health whenever enemies marked by your skills are killed.
Class Traits
- Receive additional 10% Anomaly Power.
- Skills Mark damaged enemies for 15 seconds. Killing a Marked heals you by 24% of your maximum Health.
Skills
1 | Heatwave |
3 | Feed the Flames |
4 | Thermal Bomb |
6 | Overheat |
9 | Volcanic Rounds |
13 | Ash Blast |
17 | F.A.S.E.R Beam |
22 | Eruption |
- Heatwave:
Type: IGNITE.
Summon a fiery wave that deals damage and inflicts Burn to all enemies in its path. - Feed the Flames:
Type: IMMOBILIZE.
Pull an enemy toward you, dealing damage, draining Health, and inflicting Ash. - Thermal Bomb:
Type: EXPLOSIVE, INTERRUPT.
Select an enemy to Burn, Interrupt and deal damage to. If killed while still afflicted by the skill, the enemy will explode, dealing damage in a large radius. - Overheat:
Type: EXPLOSIVE, INTERRUPT.
Deals a little damage to all enemies in a large radius and Interrupt their skills. Enemies afflicted with Burn receive additional damage and the Burn will be consumed. - Volcanic Rounds:
Type: IGNITE.
Fill your current weapon’s magazine with Anomaly-infused bullets that will inflict Burn within a small radius and pierce targets, damaging enemies behind them. The skill lasts until you reload or switch weapons. - Ash Blast:
Type: IMMOBILIZE.
Create an Anomaly blast to inflict Ash on all enemies in a large radius around you. - F.A.S.E.R Beam:
Type: IGNITE, INTERRUPT.
Fire an energy beam that deals damage that benefits from 125% of Status Power, inflicting Burn and causing Interrupt. - Eruption:
Type: EXPLOSIVE.
Create a volcanic eruption beneath the selected enemy, dealing damage to them, and all enemies within a small radius around the target.
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Trickster
The Trickster is the ninja style class, focusing on fast, close-quarters combat while using your abilities to teleport and catch your enemies off guard.
Description
Bend the laws of space and time to appear out of nowhere, assassinate your enemies, and return to safety in the blink of an eye.
As the Trickster, each enemy killed in close range heals you and grants a portion of Shield.
Melee Skill
Deal damage and inflict Slow to all enemies within a small radius.
Healing Mechanic
Each enemy killed in close range heals you and grants a portion of Shield.
Class Traits
- Receive additional 5% maximum Health.
- Active Shield grants 5% damage mitigation.
- Every close-range kill heals you by 20% of your maximum Health and grants you 12% Shield.
Skills
1 | Temporal Blade |
3 | Slow Trap |
4 | Hunt the Prey |
6 | Twisted Rounds |
9 | Cyclone Slice |
13 | Borrowed Time |
17 | Venator’s Knife |
22 | Time Rift |
- Temporal Blade:
Type: DAMAGE, INTERRUPT.
Paralyze and slice enemies in front of you, dealing damage and inflicting Slow and Interrupt to all targets. Instant. - Slow Trap:
Type: DECEPTION.
Create a spacetime Anomaly that inflicts Slow onto enemies and projectiles for 10 seconds. Instant. - Hunt the Prey:
Type: MOVEMENT.
Select an enemy and teleport behind them and receive a shield bonus. Instant. - Twisted Rounds:
Type: DAMAGE.
Fill your weapon’s magazine with Anomaly-infused bullets that deal significantly more damage to enemies. The skill lasts until you reload or switch weapons. Instant. - Cyclone Slice:
Type: DAMAGE, INTERRUPT.
Create a whirlwind of Anomaly blades that deal damage and Interrupt enemies within a small radius of you with every hit. The skill lasts for 5 seconds. - Borrowed Time:
Type: MOVEMENT.
Receive a shield and mark your location for 28 seconds. Triggering the skill again will bend spacetime and teleport you back to the marked spot. Instant. - Venator’s Knife:
Type: DECEPTION.
Throw a temporal knife at an enemy. The blade will ricochet between a maximum of 5 enemies within a small radius, dealing damage and marking them. All marked targets will be inflicted with Slow and for 10 seconds the first damage dealt by you will be doubled. Instant. - Time Rift:
Type: DECEPTION, INTERRUPT.
Create a shockwave that suspends enemies in the air leaving them unable to fight for 3.5 seconds and inflicts Weakness. Instant.
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Devastator
The Devastator is the tank of the group, soaking up enemies gunshots before destroying them at close range.
Description
Take point and defend your allies. Ground and foes alike will tremble as you pass.
As the Devastator, you will recover health from slain enemies that stood too close.
Melee Skill
Deal damage and inflict Bleed to all enemies within a small radius.
Healing Mechanic
You will recover Health from slain enemies that stood too close.
Class Traits
- Receive additional 15% maximum Health.
- Increase Armor by 30%.
- Every close range kill heals you by 24% of your maximum Health.
Skills
1 | Earthquake |
3 | Golem |
4 | Gravity Leap |
6 | Reflect Bullets |
9 | Impale |
13 | Tremor |
17 | Boulderdash |
22 | Endless Mass |
- Earthquake:
Type: SEISMIC, INTERRUPT.
Release a shockwave that deals damage and Interrupt all enemies in front of you. - Golem:
Type: PROTECTION.
Fortify yourself against 65% of incoming damage for 8 seconds. - Gravity Leap:
Type: KINETIC, INTERRUPT.
Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in. - Reflect Bullets:
Type: PROTECTION.
Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back. - Impale:
Type: SEISMIC, INTERRUPT.
Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds. - Tremor:
Type: SEISMIC.
Create a series of explosions around you, each dealing damage and draining Health from enemies within a medium radius around you. - Boulderdash:
Type: KINETIC, INTERRUPT.
Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal damage to all enemies in a small radius around you. - Endless Mass:
Type: KINETIC.
Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target.
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